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C1.WPF.DX.4.5.2 Assembly / C1.Util.DX.Direct3D11 Namespace / CommonShaderStage<T> Class / Get Method / Get() Method

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    Get() Method
    In This Topic
    Gets the shader currently assigned to the device.
    Syntax
    'Declaration
     
    Public Overloads Function Get() As T
    public T Get()

    Return Value

    The shader (null if no shader is assigned).
    See Also